175 of them in the pool. You are given 7 a day and 2 a week, drawn at random and reset on a clock.
Mixed by difficulty: 3 easy, 2 medium, 1 hard, 1 special. Reset every day.
Drawn from a separate pool of longer commitments. Reset every week.
Large enough that you are unlikely to see the same seven twice in a week.
Rewards are set per difficulty, not per quest — so rebalancing one tier is one number rather than fifty edits.
| Difficulty | Scrap | XP | Crates |
|---|---|---|---|
| Easy | 500 | 250 | 1x weapon crate (20% of the time) |
| Medium | 900 | 400 | 1x weapon crate (33.33% of the time) |
| Hard | 1,500 | 600 | 1x weapon crate |
| Special | 1,500 | 600 | 2x special crates |
| Weekly | 7,000 | 3,000 | 7x special crates |
A weekly is worth about four hard quests and pays like it. That ratio is measured against how long each actually takes to finish, not estimated — and there is a test that fails if the two ever drift apart.
Six from each tier, to show the shape. The rest you will meet as they come up.