6 of them. One is free every day, one only comes from quests, four cost Scrap outright — and the most expensive one is the only place the re-roll tools, Prototypes and role tokens come from.
| Crate | Price | Grade odds |
|---|---|---|
| Weapon Crate | 325 Scrap | D 55% / C 33% / B 10% / A 1.8% / A+ 0.2% |
| Cosmetic Crate | 250 Scrap | D 50% / C 28% / B 14% / A 6% / A+ 2% |
| Mixed Crate | 200 Scrap | D 55% / C 33% / B 10% / A 1.8% / A+ 0.2% |
| Daily Crate | Free | D 54.5% / C 32% / B 11% / A 2.2% / A+ 0.3% |
| Special Crate | Quest reward only | D 54.5% / C 32% / B 11% / A 2.2% / A+ 0.3% |
| Luxury Crate | 1,750 Scrap | mixed contents, not tiered |
You get 3 free crates a day just for playing, or 5 with VIP. Higher levels earn more on top of that.
19 colour tints and 5 polished metals. A weapon can wear one, and only one — a metal replaces a tint rather than stacking with it.
| Metal | Base chance per rolled weapon |
|---|---|
| Nickel | 1% |
| Copper | 0.7% |
| Silver | 0.5% |
| Gold | 0.2% |
| Prototype | Fixed — every Prototype |
Those are base chances. They are multiplied by the weapon’s grade, so a Grade A+ weapon is five times as likely to come up metal as a Grade D one.
Six of them change a weapon. Two change your next round.
Fits a permanent kill counter to one weapon or one cosmetic. It counts only kills made by that exact item. Trading it away resets the number.
Paints a permanent finish onto one weapon. Which finish is a property of the applicator itself, so a Gold one and a Midnight one are different items.
Re-rolls the whole item: which stats it has AND how big each one is. Nothing is kept. The blunt one - the result can easily be worse than what you started with.
Keeps the stats the item already has and re-rolls every percentage. The names stay, the sizes all change, and any of them can go down.
You choose one stat and it is REPLACED by a different one at a fresh size. The stats you did not pick are untouched. Refused if the item already holds every stat it can have.
You choose one stat and only its percentage is re-rolled. It keeps its name, every other stat keeps its exact value, and that one number can go down.
Queues you as Traitor for the next round. One token is honoured per round across the whole server, and a refused redemption is not consumed.
Queues you as Detective for the next round. Shares the one-per-round slot with the Traitor Token.
Locked items are refused by all of them. If you never want to lose or change something, lock it in the inventory — deconstruct, re-rolls, finishes and counters will all decline it until you unlock it again.
A permanent kill counter, fitted to one weapon or one cosmetic.
Applicators come from the Luxury Crate, and drop on their own at a rate of about 1 in 250 per item unboxed from any crate. Fitting one is permanent and the counter only ever counts kills made by that exact weapon — not by whatever you happen to be holding.